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“Flow: The Psychology of Optimal Experience” (Mihaly Csikszentmihalyi)©1991 Harper & Row ISBN 0060920432Csikszentmihalyi discusses in depth the notion of optimal experience, those situations where the mind and body are engaged in such a balance that “time slips away”. A great read for interaction designers.

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Experience Design 1

“Experience Design 1” (Nathan Shedroff) ©2001 New Riders Publishing; ISBN: 0735710783A manifesto on experience design, using the book’s layout itself as a heavily-designed experience. Features numerous examples of good and bac expericence design, mostly screen-based, but a few physical and architectural gems.

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Design Noir: The Secret Life of Electronic Objects

“Design Noir: The Secret Life of Electronic Objects” (Anthony Dunne, Fiona Raby) ©2001, Princeton Architectural Press; ISBN: 3764365668Dunne, an architect, and Raby, a furniture designer, discuss their approach to design as a means of critique. They present the idea of “value victions”, stories in which the technology is the same, but values are radically different, as opposed to “science fictions”, in which the values are the same, but technologies are different.

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Computers As Theatre

“Computers as Theatre” (Brenda Laurel)©1993 Addison-Wesley Pub Co; ISBN: 0201550601One of the early books on human-centered computer interface design. Laurel was the first person to suggest (in print) that interaction is the core of computer-human interface design, and that the user is central to design, instead of an element that disrupts the system.

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Code: The Hidden Language of computer hardware and software

“Code: The Hidden Language of Computer Hardware and Software” (Charles Petzold)©1999 Microsoft Press; SBN 073560505XSomewhat more technical than Danny Hillis’ The Pattern on the Stone, but more detailed. Petzold talks a little about electrical circuits, a little about code systems, a little about operating systems, and more.

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AmbientROOM, Hiroshi Ishii’s CHI98 paper on an ambient technology project at the Tangible Media group, MIT Technorati Tags: networked objects, networks

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