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Category: physical computing

Intelligent Carpet

German carpet maker Vorwerk Teppichwerke and semiconductor company Infineon Technologies have developed an intelligent carpet. Sensors in the carpet enable it to control temperature and detect footsteps and trigger lights, or detect prone motionless bodies and call emergency services.

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BodyNet

This IBM research article describes using the human body as a transmission element in a data network (very personal area networking), and seems to pre-date this Microsoft patent by at least four years.There is more on this topic available at MIT, among others. Olin Shivers’ 1993 presentation on bodyNets is the earliest I’ve found so far.

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Seeing with the tongue

Neuroscientists in Montreal, Denmark, and the US have developed a Braille-like tongue display of 144 pixels, that stimulates the visual areas of the brain through the tongue…. It may be impractical now, but it’s an interesting approach to the problem of providing vision replacement or augmentation through technology.More details can be found at this link.Thanks to Howard Rheingold’s Smart mobs blog for the links.

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caffeine online

Thanks to Yosef Birnboim for the link.See also the Trojan Room Coffee Machine, which was the first web cam…. The coff-e-mail project at Texas A&M follows in the spirit of the Trojan Room Coffee Machine.Thanks to Anees Assali for the link.

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Natalie Jeremijenko

I don’t even particularly like robots, but I love the way this project visualizes invisible information (concentrations of toxins on a given site) using a technology that has been domesticated from military and industrial use into a child’s toy.Howstuffismade. This assignment, given to her design students, has grown into an excellent source of information on how various products are made, including chemical, material, labor, and political issues involved.

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Michael Naimark

His work ranges across video, anthrolopological documentation, perceptual research, technological research, and more.Michael’s report for the Leonardo Journal, Artslab, is a must-read for anyone interested in artwork that incorporates digital technologies. It includes information about existing and historical centers of support for such work, presenting venues, schools, and more.Michael’s Spring 2004 ITP class, “A Nonlinear History of New Media” produced a nice timeline of new media and related work and blog of their reading and discussion.

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