Over the course of the last few weeks I’ve collected various links and references from various discussions. I’m copying them here so as not to…
Comments closedCategory: physical computing
This essay is a loose collection of principles for physical interaction. Some of this is taken from the book Physical Computing by Dan O’Sullivan and I,…
Comments closedI’m about to start a new semester teaching about networks and physical interaction, so in preparation, here’s a collection of best practices for network-connected devices…
Comments closedHansel & Gretel, a meditation on surveillance by Ai Weiwei and Herzog & De Meuron, is running at the Park Ave. Armory through August 6.…
Comments closedHere’s a really nice video of one of the more memorable (for me) presentations at TEI15. The paper/demo was “Comparing Pictorial and Tangible Notations of…
Comments closedThe Sketching in Hardware 2014 conference just ended, and before I leave Berlin, I want to get some notes down from the conference. Most of…
Comments closedDon’t interpret your own work. Quite often I see artists who venture into interactive art start by making interactive artworks and offering interpretation in the…
28 CommentsSo what exactly is open source hardware? Â We’re getting closer to a consensus definition, thanks to Ayah Bdeir and Eyebeam. Â A few months ago, she…
Comments closedPhysicality, conviviality, and openness are the themes of a series of talks I gave last week to the HCI group at RWTH Aachen, thanks to…
Comments closedAshlynn Dewey just sent me links to a new Nike+ ad that she ran across that reminded her of our physical computing class(thanks, Ash!). It’s a great video that shows a couple of supercool Japanese DJs making music on specially equipped Nike shoes. I really enjoyed it. Then I saw the “making of” video.
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